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  <title>The Saga Of Ryzom Credits</title>
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        <h2>THE SAGA OF RYZOM CREDITS</h2>
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        <h3>'SOR' PRODUCTION TEAM</h3>
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<h4>Associate Producer:</h4>
<p>Milko BERSET</p>
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<h4>Executive Producer &amp; Editorial Director:</h4>
<p>David COHEN CORVAL ('Kaeru')</p>
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<h4>Producer &amp; Technical Director:</h4>
<p>Daniel MILLER ('Sadge')</p>
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<h4>Assistant Producers:</h4>
<p>Vincent 'Vince' DOUVIER (Projet Setup)</p>
<p>Pascal MORY (Production Tracking)</p>
<p>Guillaume PUZIN (Game design)</p>
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<h4>Leads:</h4>
<p>Boris 'Sonix' BOUCHER (AI &amp; Level Design)</p>
<p>Thomas 'Korrigan' BOULARD (Concept Art)</p>
<p>Cyril 'Hulud' CORVAZIER (3D Code)</p>
<p>Vianney 'Ace' LECROART (Network Code &amp; Administration)</p>
<p>Alain SAFFRAY (Game Development)</p>
<p>Eric SIMON (Game design)</p>
<p>Sithik 'Syk' TRAN (3D Art &amp; Animation)</p>
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<h4>3D Art &amp; Animation - Team Coordinators:</h4>
<p>Arnaud 'Nono'BEAUME (Animation)</p>
<p>Alex 'Actarus' GATTO (3D Art)</p>
<p>Christophe 'Chelnov' MOYNE (3D Art)</p>
<p>Lémuel 'LeM' WUIBOUT (3D Art)</p>
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<h4>3D Artists &amp; Animators:</h4>
<p>Abdel 'Dedel' AMMARI (3D)</p>
<p>Alain BERNHARD (3D)</p>
<p>Francis GIBOUT (3D)</p>
<p>Joaquim GOMES (Animator)</p>
<p>Stéphane 'Norm' MACRE (3D)</p>
<p>Bruno 'Kionk' MILLAS (Animator)</p>
<p>Stéphan 'Foufou' PELAYO (3D)</p>
<p>Xavier 'Kiki' RANG (Animator)</p>
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<h4>Engineers:</h4>
<p>Lionel 'Boz' BERENGUIER (3D code)</p>
<p>Matthieu 'Trap' BESSON (3D code)</p>
<p>Nicolas VIZERIE (3D code)</p>
<p>Jérôme VUARAND (AI)</p>
<p>Nicolas BRIGAND (Game development)</p>
<p>Stéphane 'Victor' COUTELAS (Game development)</p>
<p>David 'Malkav' FLEURY (Game development)</p>
<p>Sébastien 'kxu' GUIGNOT (Game development)</p>
<p>Guillaume PUZIN (Game development)</p>
<p>Olivier CADO (Network code)</p>
<p>Benjamin 'Ben' LEGROS (Network code)</p>
<p>Interns : Jean Baptiste CARDOUAT, Tirdad CHAHARLENGI, Francois Regis EGLIN</p>
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<h4>Level Designers:</h4>
<p>Christophe 'Evilkiss' MONNEROT</p>
<p>Simon CAMERLO</p>
<p>David GHOZLAND</p>
<p>Chanh LY</p>
<p>Alexandre MANDRYKA</p>
<p>Bruno MARTIN</p>
<p>Olivier MEA </p>
<p>Geoffroy 'Skemeth' PELOILLE</p>
<p>Matthieu 'Nyg' MAUDUIT</p>
<p>Jean-Marc 'RatDog' GUENEY</p>
<p>Jimmy 'Kura' KALHART</p>
<p>Jeremy 'Malface' SONNET</p>
<p>Even 'Barbak' WIZENBERG</p>
<p>Christophe 'Raskous' GARNIER</p>
<p>Intern: Chadi 'cant mine copter' El ZIBAOUI</p>
<p>Intern: Ludovic 'Nales' SADRI-FAURE</p>
<p>Intern: Nicolas 'cerber barrier lover' SNIEG</p>
<p>Marco 'defenestrator' SCHNITTGER</p>
<p>Intern: Sebastien DELORD</p>
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<h4>Game Designers:</h4>
<p>Nicolas FAVRE</p>
<p>Patrick RECEVEUR</p>
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<h4>Writing:</h4>
<p>Paul MONK</p>
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      <h3>OTHER NEVRAX TEAMS</h3>
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<h4>Corporate:</h4>
<p>Marine TREPPOZ (COO)</p>
<p>Florence LEGENTIL (CFO)</p>
<p>Patricia 'Mum' BUREAU (Administration)</p>
<p>Carina STROMQVIST (Assistant)</p>
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<h4>Customer Support Management:</h4>

<p>Vincent 'Vince' DOUVIER (Lead)</p>
<p>Anthony 'Yogin' POWLES (Tools)</p>
<p>Thomas 'Pezito' RUNGEARD (Der Mann!)</p>
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<h4>Marketing:</h4>
<p>Laurence GUILLAUME (Marketing Director)</p>
<p>Damien KIEKEN (intern)</p>
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<h4>Network Administrators:</h4>
<p>Xavier ANTOVIAQUE</p>
<p>Pierre MAUMONT</p>
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<h4>Testers:</h4>
<p>Pierre FLEAU</p>
<p>Aymeric HEYNAULT</p>
<p>Carl HUYGUES DESPOINTES</p>
<p>Matthieu CLOIX</p>
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<h4>Web &amp; Video:</h4>
<p>Yann BABILLOT (Web programmer)</p>
<p>Diane DUFRAISY (Web artist)</p>
<p>Baptiste FIRROLINI (Video Editing)</p>
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      <h3>PAST CONTRIBUTIONS</h3>
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<h4>Concept Art:</h4>
<p>Georges 'Gorg' BOUCHELAGHEIM</p>
<p>Humbert CHABUEL</p>
<p>Pierre Alain CHARTIER</p>
<p>Patrice GARCIA</p>
<p>Stephane ROSA</p>
<p>Kamel TAZIT</p>
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<h4>Others:</h4>
<p>Ulrick BRUNIN (3D)</p>
<p>Maxime DESMETTRE (3D)</p>
<p>Laurent FISHER (3D)</p>
<p>Stéphane LEDORZE (AI)</p>
<p>Matthieu MAUDUIT (Level Design)</p>
<p>Philippe NOUHRA (Game Design)</p>
<p>Pierre PORTIER (AI)</p>
<p>Sébastien POTET (Animator)</p>
<p>Salomé STRAPPAZON (3D)</p>
<p>Interns : Jean Brice de CAZENOVE, Thomas CORVAZIER</p>
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      <h3>CONTRACTORS:</h3>
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<h4>Customer support:</h4>
<p>A warm and special thank you to our customer support partners, who helped us to bring the game out through Beta!</p>
<p>Jolt Online Gaming, in charge of SoR European English Community</p>
<p>MDO Entertainment, in charge of SoR German and French Community</p>
<p>The Themis Group, in charge of SoR North America Community</p>
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<h4>Hosting &amp; Bandwidth:</h4>
<p>Jolt Online Gaming</p>
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<h4>Music &amp; Sound:</h4>
<p>Bjorn Lagim ARVE (Musical Theme)</p>
<p>Amazing Sound (sound)</p>
<p>Frédéric 'Elmobo' MOTTE (sound)</p>
<p>Arnaud LALANNE (sound)</p>
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<h4>Marketing &amp; PR:</h4>
<p>The Themis Group</p>
<p>Arctic Lights</p>
<p>Borgmeier</p>
<p>ComVitamin</p>
<p>Lunch PR</p>
<p>Former PR : Julia COOMBS, Rhianna PRATCHETT</p>
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<h4>Translations :</h4>
<p>Claire CARO (TRANSATLANTIC)</p>
<p>Dirk CONZE (MDO)</p>
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<h4>Original concept:</h4>
<p>Developed in collaboration with Multisim, Frederic WEIL.</p>
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<h4>Miscellaneous:</h4>
<p>Artsonik (web design)</p>
<p>Bug Tracker &amp; Enzyme Lab (Tests)</p>
<p>Design Management (Marketing Design)</p>
<p>Game Consulting (3D &amp; texts)</p>
<p>Jérôme France (2D designs)</p>
<p>Jolt Online Gaming (Web design - Marketing design)</p>
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      <h3>ACKNOWLEDGMENTS</h3>
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<h4>Special thanks to:</h4>
<p>Our beta testers, who provided us with great feedback.</p>
<p>Our GMs, who were always here to help during tough times!</p>
<p>BUTERCAP, Pascal KAMINA and Bridgette PATROVSKY for their precious and continued support, every time we needed it!</p>
<p>Romain Poirot Lelling and Stéphane Martinez, for their friendship.</p>
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<p>And of course our families, who supported us all during all those years!</p>


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